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1. Stop training now - nerfbat constantly imminent - in Ships and Modules [original thread]
If you have enough patience just train for everything and you will be unnerfable
- by Azrael Maxim - at 2007.09.13 20:58:00
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2. Amarr Recon Pilots: LOOK HERE - in Ships and Modules [original thread]
/me starts training energy emission systems lvl 5
- by Azrael Maxim - at 2007.07.31 01:04:00
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3. Okies. - in Ships and Modules [original thread]
Thats about the same effect as me and a corpmate tested yesterday, me in a cn raven using 2 torp launchers 2 cruise launchers 2 heavy launchers and an assault launcher using different kinds of ammo going all out on his Sacrilige HAC. He was just ...
- by Azrael Maxim - at 2005.07.11 11:39:00
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4. How is everyone finding the new missles ? (re-posted) - in Ships and Modules [original thread]
Edited by: Azrael Maxim on 11/07/2005 11:20:00 Just did damsel in distress lvl 4. I have all new missile skills at lvl 3, cruise on lvl 3 and i used 3 ballistic control units. I use a best named painter on frigs and cruisers, I also use 8 ve...
- by Azrael Maxim - at 2005.07.11 11:18:00
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5. Target Painters + Missiles [100% Whine free] - in Ships and Modules [original thread]
I had some strange effects today when testing in a caracal. Unpainted sansha frigs i hit with about 160 damage, and painted sansha frigs i hit with about 70 damage ??
- by Azrael Maxim - at 2005.07.08 07:56:00
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6. Caracal Setups - in Ships and Modules [original thread]
Post cold war Caracal setup of mine is: 5 heavies (arbs) 1 painter (best named), 1 afterburner (tech II), 1 large shield booster (tech II), 1 cap charger (tech II) 1 ballistic control, 1 pdu (tech II) I use it as a mission runner and works qui...
- by Azrael Maxim - at 2005.07.07 14:34:00
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7. plz give caldari rails based bs - in Ships and Modules [original thread]
Yes! More ships of any kind for all races 4tw!
- by Azrael Maxim - at 2005.07.07 11:34:00
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8. Idea for solving dreadnought commonality - in Ships and Modules [original thread]
Originally by: Karazaan Originally by: Azrael Maxim Yah, most probably a large part of the eve community wont see a dread for years to come, except maybe from screenshots and a visit to the test server. Waste of perfectly nice con...
- by Azrael Maxim - at 2005.07.02 19:36:00
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9. Idea for solving dreadnought commonality - in Ships and Modules [original thread]
Yah, most probably a large part of the eve community wont see a dread for years to come, except maybe from screenshots and a visit to the test server. Waste of perfectly nice content if you ask me :).
- by Azrael Maxim - at 2005.07.02 16:51:00
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10. Invent your own module - in Ships and Modules [original thread]
A docking computer module, adds to the autopilot, lets you set a destination to a system AND will dock automaticly in station of choice when you get there.
- by Azrael Maxim - at 2005.07.01 22:45:00
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11. Invent your own module - in Ships and Modules [original thread]
Edited by: Azrael Maxim on 01/07/2005 17:08:53 Edited by: Azrael Maxim on 01/07/2005 17:08:08 A hi slot module: "Tractor beam" which would pull all those pesky loot cans towards my hauler so I can empty them at leasure and without having t...
- by Azrael Maxim - at 2005.07.01 17:07:00
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12. Making more NPC ships available to players? - in Ships and Modules [original thread]
I was thinking if you want a named raven between a normal raven and a cn raven, you could up the shields a bit and an xtra bit of armor. But if you would make a turret hardpoint a missile hardpoint you almost have a cn raven already. Maybe it wo...
- by Azrael Maxim - at 2005.06.20 11:18:00
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13. Making more NPC ships available to players? - in Ships and Modules [original thread]
There isnt much elbow room between a standard raven and a cn raven though.
- by Azrael Maxim - at 2005.06.20 05:50:00
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14. Making more NPC ships available to players? - in Ships and Modules [original thread]
I think it would be great if faction ships would be available for prices comparable to their tech II counterparts. Between 15 to 20 mill for faction frigs would be nice. Then at least they would be an option for people to fly them into combat.
- by Azrael Maxim - at 2005.06.19 18:43:00
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15. Forthcoming Patch status... - in Ships and Modules [original thread]
Still it would be nice to know if there will be changes made towards the missile volume (less preferably) so you will be able to have more in your cargo hold. Since you will need a lot more missiles with you now to take down frigs and cruisers. ...
- by Azrael Maxim - at 2005.06.17 12:15:00
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16. Forthcoming Patch status... - in Ships and Modules [original thread]
I think ccp should nerf the time difference between us Zain :), would make missioning together a lot more easy.
- by Azrael Maxim - at 2005.06.16 18:04:00
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17. Forthcoming Patch status... - in Ships and Modules [original thread]
Iam wondering if all the testing being done by so many people on the test server and all the suggestions made by them have had any effect at all ? Is the volume of missiles going down for example.?
- by Azrael Maxim - at 2005.06.16 16:38:00
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18. Forthcoming Patch status... - in Ships and Modules [original thread]
I am curious, been away from eve for a month or so been playing some other games, but has all the testing done by a lot of people actually brought some changes at all ? Or hasnt anything changed since tomB dropped the bomb ?
- by Azrael Maxim - at 2005.06.16 15:42:00
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19. Moa Setup - in Ships and Modules [original thread]
yah just had a bunch lying around.. :)
- by Azrael Maxim - at 2005.06.06 09:14:00
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20. Moa Setup - in Ships and Modules [original thread]
I am currently doing lvl 3 missions in a high spec moa setup and having fun with it.(was bored) hi - 4x 250mm's prototype gauss guns (loaded with am) and 2x arb heavy launchers (loaded with kinetic damage missiles) mid - a tech II 10mn ab, a tec...
- by Azrael Maxim - at 2005.06.06 08:55:00
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